Adventure Parks

for a wonderland of nature play

Client:

Adventure Parks

Year:

Type:

Adventure Park Projects

,

All

Batch.Works logo over a photo of a box of 3D printed objects
Batch.Works logo over a photo of a box of 3D printed objects
Batch.Works product catalogue book on a work top with a graphic printed image on the front
Batch.Works product catalogue book on a work top with a graphic printed image on the front
Batch.Works product catalogue book on a work top with a graphic printed image on the front
Batch.Works product catalogue book on a work top with a graphic printed image on the front

We don't create play areas. We cultivate imaginative ecosystems - wonderlands of elevated nature play where pretend, discovery and family connection become the true measures of success.

Streetside billboard with flyposters of the Batch.Works brand and illustrations
Streetside billboard with flyposters of the Batch.Works brand and illustrations
Streetside billboard with flyposters of the Batch.Works brand and illustrations
Streetside billboard with flyposters of the Batch.Works brand and illustrations
Streetside billboard with flyposters of the Batch.Works brand and illustrations
Streetside billboard with flyposters of the Batch.Works brand and illustrations
Streetside billboard with flyposters of the Batch.Works brand and illustrations
Streetside billboard with flyposters of the Batch.Works brand and illustrations

Project Description

"The Problem with Playgrounds…"

Watch a child in a conventional playground.

Three minutes of slides and swings. Five minutes of climbing frames. Then the inevitable question: "What now?"

Because once you've been down the slide, you've been down the slide. The story's finished. The structure told you what to do, you did it, and now...nothing.

We've spent two decades asking a different question: "What if the playground never ran out of story?"

What if, instead of building structures that dictate play, we created landscapes that invited it? Where a platform isn't just a platform - it's a ship's deck, a treehouse fortress, a sky café that wasn't there yesterday.

Where children don't come to use equipment. They come to build worlds.

"This is play-elevation. And it changes everything about what an adventure park can be."

⇨ THE PROBLEM WITH CONVENTIONAL ADVENTURE PLAY
When Grown-Ups Build the Castle, the Story's Already Written.

Here's what we see in traditional adventure parks:

Fixed equipment that demands specific actions. Bright plastic that shouts "PLAY HERE!" in primary colours. Structures designed for physical challenge - fastest, highest, loudest - that exhaust children's bodies but leave their imaginations untouched.

Three visits in, the novelty's gone. The play pattern is solved. The structure has nothing left to give.

And here's the deeper problem: when you build the castle, the pirate ship, the rocket - when you make the metaphor literal - you've written the story for them.

The child becomes a user, not a creator. A consumer of play, not an author of it.

We wondered: what if adventure parks worked like childhood actually works?

Where a cardboard box becomes a spaceship. Where a blanket fort is a hideout, a shop, a hospital, a secret headquarters - changing with every game.

Where the space stays constant, but the story evolves endlessly.

"That's play-elevation. And it solves the problem conventional adventure parks can't: how do you create experiences that deepen rather than diminish with familiarity?"

⇨ WHAT PLAY-ELEVATION MEANS:
Twice the Space. Infinite Possibilities.

Play-elevation isn't about height for height's sake.

It's about unlocking the vertical dimension of landscapes - creating play spaces both above and beneath the canopy, connected by winding walkways, rope bridges, hidden platforms and secret routes through the trees.

Above: Elevated platforms become whatever children need them to be today. A café. A ship's bridge. A lookout tower. An inventor's workshop. The structure doesn't tell them - they decide.

Beneath: The forest floor remains wild and alive—shaded spaces, natural nooks, building treasures scattered deliberately: sticks, cones, ropes, fabric scraps, loose-play elements curated at the woodland edge.

Between: Bridges to cross. Streams to navigate. Journeys that feel like journeys.

Children gather their chosen materials. They cross into the elevated spaces. And they build.

Not once. Not following instructions. But daily. Differently. Together.

"The play is alive. The imagination is the infrastructure."

⇨ WHO THIS SERVES:
For Operators Who Know There's More.

This isn't play for playgrounds. It's play for destinations.

Adventure Parks & Family Attractions: You're competing for repeat visits in an experience economy. Fixed equipment delivers diminishing returns—thrilling once, familiar the third time, ignored by the tenth. Play-elevation creates environments that deepen with use. Children return because the space changes with them, not despite them.

Eco-Resorts & Destination Estates: Your guests chose you for the natural setting. They don't want synthetic play zones that ignore the landscape—they want experiences that honour it. Play-elevation integrates with woodland, works with terrain, and becomes the thing families remember five years later.

Developers & Master Planners: You're creating legacy projects where the play offer needs to differentiate, not just occupy space. Play-elevation delivers signature experiences that elevate brand, extend dwell time, and create social media moments that market themselves.

Forest Schools & Educational Sites: You understand that real learning happens through unstructured discovery. Play-elevation provides the canvas: elevated spaces for building, natural materials for creating, storytelling frameworks that turn play into shared narrative.

Different sectors. Different scales. Same insight

"Children don't need more equipment. They need better landscapes for imagination."

⇨ HOW IT WORKS:
The Canvas, Not the Picture.

Here's what we don't build: castles with turrets. Pirate ships with steering wheels. Rocket ships with painted windows.

Here's what we do build: elevated platforms with infinite potential.

The Physical Infrastructure:
  • Elevated wooden platforms accessed by bridges, walkways and natural climbing routes

  • Multiple height levels creating complexity without danger

  • Hidden corners and semi-enclosed spaces for gathering

  • Ground-level zones beneath the canopy for building and discovery

  • Natural material "banks"—curated loose-play elements children select and transport

The Loose-Play Ecosystem:
  • Building materials: sticks, planks, ropes, fabric

  • Natural treasures: cones, stones, bark

  • Open-ended elements: pulleys, buckets, clips

  • A "wonder-wall" where materials are displayed and replenished

  • Tools children can use safely: knots they can tie, structures they can assemble

The Storyteller Framework: This is where magic happens.

Your team isn't "staff supervising equipment." They're Storytellers - the Pied Pipers of the adventure park who gather children throughout the day in groups of two, ten, or twenty.

Each gathering sparks a new collective adventure:

  • "We need to build a sky café before the storm comes..."

  • "There's a creature lost in the forest who needs our help..."

  • "Today we're sailors, and this is our ship. What do we need to build first?"

The Storytellers don't direct the play. They ignite it. Children take over. The building begins. The story becomes theirs.

"And tomorrow? Different Storyteller. Different prompt. Same platform. Completely new world."

The Result:
  • Play that evolves daily rather than repeats

  • Multi-generational engagement (grandparents build alongside toddlers)

  • Extended dwell time as families lose track of hours

  • Return visits driven by "What will we build today?"

  • Social sharing as families document their creations

  • Differentiation you cannot buy from equipment catalogues

⇨ WHY THIS MATTERS COMMERCIALLY:
When Dreams Arrive Fully Formed.

Here's what conventional adventure parks measure: throughput, safety incidents, maintenance costs.

Here's what play-elevation delivers: memories that create evangelists.

Increased Dwell Time: Families don't "do" the play area in 30 minutes. They spend hours. They bring picnics. They lose track of time because the children are building something that matters to them.

Repeat Visits: The structure hasn't changed, but the experience is different every time. Children return to finish yesterday's project. To try the new materials. To see what the Storyteller will suggest today.

Multi-Generational Appeal: This isn't just "kids' play." Grandparents gather sticks. Parents help tie knots. Teenagers build elaborate structures. Everyone has a role.

Social Proof: Families photograph what their children created - not what you built. Their pride becomes your marketing. Their story becomes your brand.

Operational Elegance: Fewer mechanical systems to maintain. Natural materials that weather beautifully. Infrastructure designed for decades, not trends. Lower ongoing costs. Higher perceived value.

Differentiation: Every adventure park has climbing frames. Nobody else has this.

One resort director told us play-elevation "transformed the property from a place parents took children, to a place families remembered for years."

"Not because of what we built. Because of what children built using what we provided."

⇨ THE TREEHOUSE LIFE APPROACH:
Safety Enables Adventure. Not Restricts It.

There's a misunderstanding about risk in play.

People think adventure means danger. That imagination requires removing safety.

We know the opposite is true: true adventure is only possible when safety is absolute.

When children feel secure, they take creative risks. When parents trust the infrastructure, they give permission to explore. When operators have certified engineering beneath the wonder, they sleep well.

Every Treehouse Life play-elevation environment is built on:

  • Fully certified structural engineering and independent safety analysis

  • Elevated platforms designed for supervised freedom—fall protection that doesn't feel like caging

  • Natural materials tested for splinters, sharp edges, durability

  • Anchoring systems and foundations that work with living trees and shifting ground

  • Sight lines that let adults see without hovering

  • Zones designed for different age groups while allowing family play

We're not building playgrounds. We're engineering landscapes where imagination can run wild... and everyone goes home safely.

Bespoke to Your Land and Vision:

Your woodland isn't like anyone else's woodland. Your guests aren't like anyone else's guests. Your brand has its own story.

We design play-elevation environments from scratch:

  • Responding to your specific trees, terrain, sight lines

  • Integrating with existing infrastructure

  • Scaling to your visitor numbers and operational reality

  • Reflecting your brand values and design language

  • Working within your planning constraints and maintenance capabilities

From intimate family estates to destination-scale adventure parks—each one is singular. Each one becomes inseparable from its place.

⇨ TREEHOUSE LIFE ADVENTURE PARKS:
Where Pretend Becomes Real.

There's a moment we design for.

A child crosses the rope bridge carrying an armful of sticks. Reaches the platform where other children are already building. Looks at what's taking shape—maybe a café, maybe a fortress—and asks: "Can I help?"

And suddenly they're not strangers. They're collaborators. Inventors. Ship captains together.

An hour passes. A parent calls. The child doesn't hear because they're deep in a story they're writing with their hands and their imagination and three other children they met twelve minutes ago.

That's the moment conventional playgrounds can't deliver. Because conventional playgrounds finish their story in five minutes.

This story never ends.

For twenty years, we've been building landscapes where children lead, families connect, and imagination has no ceiling. Where play isn't about using equipment - it's about creating worlds.

Where adventure isn't a feature. It's a way of being.

Whether you're reimagining an existing adventure park or creating something entirely new—whether you're serving hundreds daily or thousands - the principle is the same.

Give children the canvas, not the picture. The tools, not the instructions. The space, not the script.

And watch what they build.

"Where imagination is the infrastructure. Where safety enables adventure. Where the playground becomes a living story that changes every day."

Credits

Design

:

Ethan Brooks

Art Direction

:

Lily Anders

Motion Design

:

Mason Reid

Project Manager

:

Sophie Caldwell

More projects