Treehouses
for elevated adventure play
Client:
Treehouses
Year:
Type:
Treehouse Projects
,
All
Our treehouses designed for adventure, make-believe, fantasy and fun for the whole family - we engineer dreams, craft unforgettable experiences and create places of wonder.
Project Description
"Not a playground. A play-elevation".
There's a moment that happens about three metres up. You can see it in a child's face. They stop climbing and they pause... not because they're tired or uncertain, but because something has shifted. The world below has become a different place. And the world around them... well, that's transformed into something else entirely.
They're not playing astronaut anymore. They are the astronaut.
We pioneer a fundamental shift from ground-based play to elevation play, where imagination leads and structure follows.
But what does that really mean...?
I wonder if you've noticed how most playgrounds operate. Faster, louder, higher, quicker. Children competing for space and turns. Physical dominance rather than imaginative discovery. Solo achievement celebrated over collaborative joy.
We've taken a different path entirely.
Elevation play isn't about conquering height. It's about entering a dream state the moment you leave the ground. When a child climbs into our treehouses, they don't want to be an explorer or storyteller... they simply are. The pretending becomes real. The experiential becomes aspirational. The play becomes the transformation.
Perhaps this is what sets us apart most profoundly: we understand that by lifting play into the canopy, everything changes. Not just the view. Not just the experience. But the very nature of how children engage with space, with each other, with themselves.
We double the play space. Above and below become rich, immersive worlds. The ground transforms into a landscape to be observed, imagined, incorporated into the story. The canopy becomes the stage where imagination doesn't just visit... it takes root.
Our treehouses exist because conventional architecture simply cannot operate within living systems. Each one is a bespoke response to a specific tree, a particular site, a unique purpose. We design with restraint and structural clarity, building spaces meant to be studied, inhabited and endured.
This is why our treehouses are rare. Not because we limit production, but because excellence in collaboration with nature cannot be mass-produced. Each tree teaches us something new. Each site asks different questions. Each project demands we listen before we build.
Collaborative joy replacing competitive crowding.
Shared discovery instead of solo achievement.
Family connection woven into the very structure.
We build spaces where the space between children matters as much as the children themselves. Where the pause in play is as valuable as the play itself. Where imagination doesn't compete... it collaborates.
I wonder if this is what you've been searching for. Not just a treehouse, but a fundamental shift in how play happens. How connection forms. How childhood memories take shape in the canopy.
"Let's elevate something together."
Credit 1 - Type
Credit 1 - Type
:
Credit Name 1
Art Direction
:
Lily Anders
Motion Design
:
Mason Reid
Project Manager
:
Sophie Caldwell









